Avatar2 (2022)
lighting underwater cg shots: passspliting and optimizing and support lookdev
Thor: Love and Thunder (2022)
Participated for Environment texture, lookdev and character with Katana,Mari and Substance Painter.
The Rescue (2020)
Environment build, lookdev and lighting with Max,Vray and Mari.
Game of Throne (2019)
lighting,texture and lookdev with Mari and Vray in Max
Justice league (2017)
shot lighting on park sequence and Cyborg character with Vray and Max
Journey to the West2 (2017)
lighting sequence lead- texture/lookdev lighting for Environment
Miss Peregrine's Home for Peculiar Children (2016)
texture and lookdev environment for underwater sequence and lighting some sequences with the ship with Mari,Max and Vray
Expanse (2015)
lighting and texture/lookdev environment with Katana and Mari
Da vinci's demons (2015)
lighting and texture/lookdev with Katana and Mari
New York Environment in KingKong - modeling buildings, streets and props /set dressing/scene setup
Modeling rainforest asset, Look development rainforest in shot department in Avatar
Lead texture and lookdev for Reign2 (TV) with Katana and Mari
Working as an environment modeler for Strange magic(2015)
Dominion(TV)
Texture and lookdev for wallGun with Katana and Mari
working as a modeler for the Ice sequence in Prince Caspian: Narnia2
Maya,MentalRay,Photoshop,Zrbush
Maya, MentalRay and Photoshop. still working on minor detail
Maya, MentalRay and Photoshop Grace Cathedral in San Francisco
This is one of my earlier work to show my modeling skill as well as my eyes for detail. It was my gym called Crunch in San Francisco that used to be a theater. Made with Maya and RenderMan.
Resume
Sujin Park Senior 3d generalist
ajtwla0623@gmail.com
Vancouver BC. Canada
Objective
To obtain a digitalartist positionwhere I can utilize my artistic and technical skill.
Employment Experience
*Senior lighting technical director at WetaFX. Aug ‘2022 – present
Avatar 2 (2022) Lighting full cg underwater shots and character shots with Katana and Manuka. The Last of US (2023) Lighting FX cache and creatures with Katana and Manuka.
*Lookdev artist at Method. Apr '2021 - Oct '2021
Thor: Love and Thunder (2022) Lookdev and texture for Environment and a character with Katana,Mari and Substance Painter.
*Surfacing artist at Cinesite. Jan '2021 - Apr '2021
Addams family 2 (2021) texture and lookdev for feature animation Addams Family with Arnold , Mari and Substance Painter.
*Senior Generalist at ScanlineVFX. Mar '17 - Dec '19
Rescue (2020) Lighting and lookdev with Max,Vray,Mari and Subastnace painter Midway (2019) Lookdev with Mari and Substance painter Game of Throne Season 8 (2019) Lookdev and lighting with Max,Vray, Mari and Substance painter Justice League (2017) Lookdev and lighting with Arnold, Maya and Mari
*Lead Lighting TD at Mofac Alfred. Jun '16 - Mar '17
Journey to the West 2 (2017) Lookdev and lighting with Arnold, Maya and Mari
*Senior generalist at ScanlineVFX. Aug '15 - Jun '16
Miss Peregrine's Home for Peculiar Children (2016) lookdeving and lighting with Max,Vray and Mari Independence Day: Resurgence(2016) lookdeving and lighting with Max,Vray and Mari
*Senior look dev artist at Spinvfx. Mar '13 - Jun '15
The 33 (2014)
Lead texturing and look development on cave scenes and etc Reign 2 (2014) Lead texturing and look development for castle and etc Dominion (2014)
Texturing and look development on various digidoubles,weapons and props. 22 Jump Street (2014)
Texturing and look development of vehicles with Mari and Katana
* 3D generalist as a freelancer. Oct '12 – Present Working for various individual project including HanKwang.Inc. commercial * Digital environment modeler at Lucasfilm.Ltd. June '10 – Sep '12
Strange Magic(2015)
Working as an environment modeler with Maya,3dcoat and Zbrush.
* Look development departmentat Weta Digital. Oct '07 - Jan '08
Avatar(2009)
Shading the environmental asset (flowers and trees for the rainforest )
*Digital modeler at Weta Digital. Jan' 07 - Sep '07
Fantastic Four: Rise of the Silver Surfer (2007)
Modeling Shanghai environment, especially shots requiring realistic detail The Chronicles of Narnia: Prince Caspian (2008)
Working on iced set for the White Witch sequence with UVLayout, Mudbox and Maya, and dealing with high-resolution scan data Avatar (2009)
Modeling the rainforest vegetations
* CG freelancer. May '06 - Dec '06
3D generalist for music video, commercial. Provide 3d files or sequence images that contain models, texture and lighting rig.
* 3D modeler at Weta Digital. Jun '05 - Dec '05
King Kong(2005) Modeling buildings and props and set assembling for New York City environment
Education
Feb '02 - Dec '04 and Feb '08 – Dec '09 Academy of Art University in San Francisco:
BFA 09 inVisual Effect and Animation
Mar '00 - Feb '01 Chung-Ang University in Seoul, Korea: